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 Post subject: Recolonize Update #3
PostPosted: Sat Aug 22, 2009 9:51 am 
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Joined: Sat May 30, 2009 6:16 am
Posts: 107
Location: Jakarta, Indonesia
It's been a while after the last update news. This mod pacing quite slow because some members were resigned from the team, including our Concept Designer HeartbreakOne that too busy with his school. Moreover the team have shared members in another mods.

But this not means there are no progress. Here what have been done in this one month:

1. Drones Component Tower

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Component Tower
- weapon: unarmed, upgradable
- ability: upgrade weapon addons (Sentry/Cannon/Missile), auto-repair
- requires: Reactor, 1 power

"The only base defense for drones, can be upgraded with one addons weapon"


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Auto Sentry
- weapon: twin heavy machine guns
- ability: can't attack air, disabled when low-powered
- requires: Auto Node (the base building), additional 1 power
- cost: additional 200

"weak, but fast-firing componet tower base defense addon, effective against infantry"


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Auto Cannon
- weapon: cannon
- ability: can't attack air, disabled when low-powered
- requires: Auto Node (the base building), additional 1 power
- cost: additional 400

"anti-armor component tower base defense addon, effective against vehicles"


And here's the upgrading animation:

Drones Component Tower Upgrade - Mod DB

2. WIP Concepts

Drones Steel Wing (Scout):
Image Image Image

Drones scout air unit. Have minigun turret for self-defense. detect stealth (when flying), stealthed (when landed), powered.


Lurker Tank skin WIP:
Image

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